A Simple Golang SDL example
First install golang, SDL and the golang SDL package. The following is for Ubuntu 12.04:
sudo apt-get install golang-go Install SDL libraries: sudo apt-get install libsdl1.2-dev sudo apt-get install libsdl-mixer* sudo apt-get install libsdl-image* sudo apt-get install libsdl-ttf* sudo go get -v github.com/0xe2-0x9a-0x9b/Go-SDL/...
Then create the following go program. This write random pixel data to the screen directly. If you save it to main.go you can execute it with:
go run main.go
Here’s the code (please note there’s probably a lot wrong with it, it’s my first go program):
package main import ( "github.com/0xe2-0x9a-0x9b/Go-SDL/sdl" "log" "unsafe" "math/rand" ) func draw_point(x int32,y int32,value uint32,screen* sdl.Surface) { var pix = uintptr(screen.Pixels); pix += (uintptr)((y*screen.W)+x)*unsafe.Sizeof(value); var pu = unsafe.Pointer(pix); var pp *uint32; pp = (*uint32)(pu); *pp = value; } func main() { var screen = sdl.SetVideoMode(640, 480, 32, sdl.RESIZABLE) if screen == nil { log.Fatal(sdl.GetError()) } var n int32; for n=0;n<1000000;n++ { var y int32 =rand.Int31()%480; var x int32 =rand.Int31()%640; var value uint32 = rand.Uint32(); draw_point(x,y,value,screen); screen.Flip(); } }