September 21, 2012, 12:30 pm
Couple of Bresenham’s line drawing implementations in C and Go. They will need hacking to suit your application.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 | void display_draw_line(int start_x,int start_y,int end_x,int end_y,uint16_t color) {
// Bresenham's
int cx = start_x;
int cy = start_y;
int dx = end_x - cx;
int dy = end_y - cy;
if(dx<0) dx = 0-dx;
if(dy<0) dy = 0-dy;
int sx=0; int sy=0;
if(cx < end_x) sx = 1; else sx = -1;
if(cy < end_y) sy = 1; else sy = -1;
int err = dx-dy;
for(int n=0;n<1000;n++) {
display_draw_point(cx,cy,color);
if((cx==end_x) && (cy==end_y)) return;
int e2 = 2*err;
if(e2 > (0-dy)) { err = err - dy; cx = cx + sx; }
if(e2 < dx ) { err = err + dx; cy = cy + sy; }
}
}
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And golang:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 | func draw_line(start_x int32,start_y int32,end_x int32,end_y int32,color uint32,screen* sdl.Surface) {
var cx int32 = start_x;
var cy int32 = start_y;
var dx int32 = end_x - cx;
var dy int32 = end_y - cy;
if dx<0 { dx = 0-dx; }
if dy<0 { dy = 0-dy; }
var sx int32;
var sy int32;
if cx < end_x { sx = 1; } else { sx = -1; }
if cy < end_y { sy = 1; } else { sy = -1; }
var err int32 = dx-dy;
var n int32;
for n=0;n<1000;n++ {
draw_point(cx,cy,color,screen);
if ((cx==end_x) && (cy==end_y)) { return ;}
var e2 int32 = 2*err;
if e2 > (0-dy) { err = err - dy; cx = cx + sx; }
if e2 < dx { err = err + dx; cy = cy + sy; }
}
}
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September 21, 2012, 12:11 pm
First install golang, SDL and the golang SDL package. The following is for Ubuntu 12.04:
1 2 3 4 5 6 7 8 9 | sudo apt-get install golang-go
Install SDL libraries:
sudo apt-get install libsdl1.2-dev
sudo apt-get install libsdl-mixer*
sudo apt-get install libsdl-image*
sudo apt-get install libsdl-ttf*
sudo go get -v github.com/0xe2-0x9a-0x9b/Go-SDL/...
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Then create the following go program. This write random pixel data to the screen directly. If you save it to main.go you can execute it with:
Here’s the code (please note there’s probably a lot wrong with it, it’s my first go program):
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 | package main
import (
"github.com/0xe2-0x9a-0x9b/Go-SDL/sdl"
"log"
"unsafe"
"math/rand"
)
func draw_point(x int32,y int32,value uint32,screen* sdl.Surface) {
var pix = uintptr(screen.Pixels);
pix += (uintptr)((y*screen.W)+x)*unsafe.Sizeof(value);
var pu = unsafe.Pointer(pix);
var pp *uint32;
pp = (*uint32)(pu);
*pp = value;
}
func main() {
var screen = sdl.SetVideoMode(640, 480, 32, sdl.RESIZABLE)
if screen == nil {
log .Fatal(sdl.GetError())
}
var n int32;
for n=0;n<1000000;n++ {
var y int32 = rand .Int31()%480;
var x int32 = rand .Int31()%640;
var value uint32 = rand .Uint32();
draw_point(x,y,value,screen);
screen.Flip();
}
}
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September 21, 2012, 6:25 am
1 2 3 4 5 | apt-get install apache2
apt-get install libapache2-mod-perl2
apt-get install perl-debug
apt-get install libapache2-mod-perl2-dev
apt-get install libapache2-request-perl libdatetime-perl
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Edit /etc/apache2/sites-available/default, add:
1 2 3 4 5 6 7 | <Location /perl/>
SetHandler perl-script
PerlHandler ModPerl::PerlRun
Options ExecCGI
PerlSendHeader On
allow from all
</Location>
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Install the CGI module:
Create a directory /var/www/perl. Add a script, for example:
1 2 3 4 5 6 7 8 | #!/usr/bin/perl
use CGI;
$q = CGI->new;
print $q ->header,
$q ->start_html( 'hello world' ),
$q ->h1( 'hello world' ),
$q ->end_html;
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Call it something like hello.pl. Try to access http://server/perl/hello.pl, everything should work correctly.